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Campaign Management tool for busy brands

Revamped the SaaS workflow, cutting manual work by 40% and enabling brands to launch 3x more campaigns with less friction.

The CreatorX campaign page for a creator: campaign details, key points and versioned brand feedback beside the status bar and the script task.
Role
Founding Product Designer
2023
Scope
Product Design
Research
Design Systems
Industry
Creator Economy
B2B SaaS

Building CreatorX From 0 → 1

October 6, 2026Two-Sided Products
By Vandan Gohil

In 2023, an influencer campaign at CultureX ran on WhatsApp. Briefs went out as messages, scripts came back as Google Docs, videos as Drive links, and feedback as calls. Every campaign got done. None of them scaled.

A brand running twenty creators was running twenty threads, each at a different step: one waiting on a script, one on a reshoot, one gone quiet. Nobody, brand or creator, could see the whole campaign at once.

CultureX wanted to take the business online. You can't scale a workflow that lives in DMs.

I was the only product designer, from research to a shipped MVP in three months. The platform grew to 250+ brands. This is how it got there.

The mission we built toward:
A creator should know their next step without chasing a brand manager for it, and hand in a deliverable without opening three different apps to do it.
The campaign flow before the platform: brands find creators by scrolling social media or going back to ones they know, connect, and either lose them or finalize; creators reach out and pass a credibility check; deliverables loop through review and retry until the campaign goes out.

What was wrong

I started by mapping how a campaign actually moved, from the brand's first search to the final report. Working through it with the CultureX team and brand reps, the same three leaks kept coming up.

Brands ran campaigns across too many apps

Every brief, file and reply landed in a different app. Nothing was the source of truth, so every round started with: which version is this?

Discovering creators took hours

Brands spent hours on Instagram profiles to find the right influencer.

Campaigns at scale were hard to manage

Every new creator added a thread. Past a dozen, nobody knew who was on which step.

Three user groups in every campaign

Every campaign brings together three kinds of users, and each needs something different from the same page.

  • Brands

    Cares about visibility

    01

    Is every creator moving, and which one is stuck?

  • Creators

    Cares about the next step

    02

    The brief, the script, the feedback and the deadline, in one place.

  • CultureX team

    Cares about throughput

    03

    Onboard both sides, unblock deliverables, close out every report.

My assumption was that creators were the core of the product. They execute the campaigns and live on Instagram, so I expected them to run campaigns from their phones. To test that, I interviewed five creators and surveyed thirty.

Survey resultsWhat device do you use for campaigns? Thirty creators surveyed: 20 run campaigns on a laptop or PC, 6 on a smartphone, and 4 on both.

Count the four who use both, and 24 of 30 work from a laptop.

I was wrong. Two in three run campaigns from a laptop, where their scripts, files and edits already live. So the product had to be desktop first, then responsive, not the other way round.

What both sides were really asking for:
One place where everyone can see where a campaign stands, and what has to happen next.
The redrawn campaign flow for brand, creator and admin across three phases: pre-campaign (invite and onboard), campaign (work on, review and finalize scripts and videos, then insights after seven days), and post-campaign (reports generated on the platform).

But before a campaign can have a state, it needs creators, and that is where brands lost the most time. So the first thing we built was creator discovery.

Solution 1: Global Search for creator discovery

Global Search is a catalogue of every creator on the platform, filtered down to the brief.

The filters were the product. They decide whether search beats scrolling Instagram or just becomes another place to scroll, so most of the research time went into which ones brands actually reach for.

  1. More than 25: age, followers, reel plays, engagement rate, language, location, even a line remembered from a creator's bio.

Global Search in CreatorX: platform set to Instagram, filters applied for business, 25 to 34 and design, and a list of matching creators with type, followers and platform.

The shortlist then goes straight into the campaign: select creators, add them, and the invitations go out from the same screen. Finding creators dropped from about two hours to thirty minutes.

Solution 2: Campaign management on one page

The campaign page is where both sides spend their time, and it carries a lot: the brief, the product, the brand's key points, the script, the video, the live post, the numbers after it, and every round of feedback.

The campaign page in CreatorX for Nike Boosters 2.0, from the creator's side.

01 · Status. Where the campaign is, and the next step, in words.

The status bar carries the page's most useful decision. It doesn't only show where the campaign is; it says what happens next, in a sentence. A progress bar that only shows position is a receipt. One that names the next step is a to-do.

The campaign status bar, played through one campaign from the creator's side: each state names what happened, the next step and the deadline, including a script sent back for changes, a video due today and the finish.
Campaign live

You're in. Time to write the script

Next step: Draft the script

ProgressNot shared
Submission by18 Aug, 20256 days left
Script · Script due

Managing big campaigns

On a big campaign, the counts slip first. The Campaign Overview gives brand managers four numbers (scripts completed, videos in review, deliverables live, insights received) and a week of activity, so they see what's stuck before anyone asks.

A/B testing

A third of creators also work from a phone, where the segments can't sit side by side, so their order is the design. I A/B tested sixteen mobile iterations with eight creators. The order that won follows the creator's own questions, top to bottom.

Five phones showing the full campaign on mobile: the campaign and its status, submitting a video, the script under review, live insights with views, likes, comments and shares, and the campaign closing out.

System that builds

Three months, two developers, one designer. What held it together was a shared vocabulary between design and engineering, agreed before the first screen.

That vocabulary was V-Flux, the design system I made, interactions included: 90+ reusable patterns the developers built against.

The build across five stages, concept and scope, pre-production, production, release and post-release, with design iterations and testing running as shared design and dev sprints through the middle.
Stage
What I did
Concept and scope
Research workshop, the map of the old flow, the MVP boundary
Pre-production
Built V-Flux and the UI kit the developers built against
Production
Global Search, the campaign page and the overview, in sprints with the developers
Mobile
Sixteen iterations, A/B tested with eight creators
Release and after
Shipped the MVP, then tested and fixed bugs with the developers

Impact

The problem was hours lost, so impact is measured in hours won back: time on the same tasks, before the platform and after it. I followed up with the CultureX managers for these numbers.

The MVP was presented at a company all-hands, and it landed well.

  • 75%timereducedDiscovering creatorsGlobal Search's 25+ filters replaced hours on Instagram profiles.
  • 63%timereducedDrafting deliverablesThe brief, key points and script editor sit on one page.
  • 50%timereducedBrands reviewing deliverablesVersioned feedback ended the which-version question.
  • 21×moreproductiveBrands running campaignsWith the hours back, brands run far more campaigns in the same time.

What I'd take into the next one

Test the assumption before designing for it

I was sure creators ran campaigns from their phones, and a phone-first product would have followed. Five interviews and a thirty-person survey said laptop. A small round of research kept us from building for the wrong screen.

A tight timeline forces the real question

Three months left no room to design everything, so every screen had to answer one question for one person. That constraint is the reason the campaign page has segments at all.

Impact is the measure, not polish

Success isn't how easy the product feels or how good it looks. It's how well it solves the problem, and how big that change is. I went back to the managers for the KPIs, and those numbers are how I judge whether this product worked.

in Tempe, Arizona
Coffee statusProbably making coffee.